

Why's it so important? Because your enemies can't use cover if there's none left to hide behind! Are you moving up on a well fortified enemy? Blow up their cover, and suddenly they lose all their bonuses, giving you a much greater chance to kill them. This is a huge tool for the player, that can go largely unused if you don't remember to utilize it! Nearly everything can be destroyed, or at the very least, damaged.
XCOM 2 RESEARCH ORDER UPGRADE
We have a bunch of other Avenger specific tips! Head over to our Best Ways To Upgrade Your Avenger page to learn more.īattlefields are now filled with destructible objects. Getting an Advanced Warfare Center early will help your troops heal from wounds much quicker. For instance, playing on the hardest setting means your units will be limping back from missions. Depending on the difficulty you're playing on, you should prioritize different upgrades. Much like the previous game, you can upgrade your base of operations. Alternatively, check out the Utility Items or Armor pages to learn more about the requirements for them! To help prevent you from running short on upgrade materials, head over to our Weapons page to get an idea about what items are needed to complete each upgrade. For this reason, we suggest you only sell to the Black Market when you are in a very tight bind, and even then, try to sell only enough so you can scrape by. That's because many crafting components, and even alien corpses, can be used for many various upgrades and item purchases. Unlike the previous game, there are no items classified as damaged, or useless. Selling stuff to the Black Market can leave you in a jam. They can be very handy in a jam, but again, be mindful of how much Intel you are spending.Ī word of caution though.

With that said, the Black Market often sells crafting items, weapon and character upgrades, as well as research boosters. The items it offers are purchased using Intel, so you must purchase carefully, as it's a very limited resource. The Black Market returns in XCOM 2, however now you can buy and sell to it. In the previous game, you could sell various pieces of alien tech for money. By having those Resistance Comms already established, you can expand your influence quickly and easily, preventing this scenario from ever happening. This can be a huge issue, and can even cost you your playthrough if you're not careful. Alien Facility missions can spawn anywhere on the map, even in regions you can't access.

Most importantly though, you open up that region for potential missions. You gain additional money for doing so, and also open up the chance to obtain region specific upgrades. If you manage to get scope early and think +5% aim is worth it then modular weapon research is your priority.No matter how you plan to play, or the difficulty you're on, contacting other regions should be one of your top priorities. Research order is usually going toward region expansion then weapon and armor. Third row is entirely up to you and the randomized nature of the space itself. Second row Proving ground - Workshop - Resistance com. My current build order depends on the game itself. Psi soldier takes time to grow (they don't gain EXP mission to get promoted but sitting inside the lab will advance their rank). Psi comes early after you got sectoid research. Proving ground is essential for your storyline mission and crafting special grenade and ammo which immensely help you in combat. This facility gives you two Gremlin drones per engineer with total of 4 drones to work in + adjacent rooms. Workshop is essential since you will be short on engineer. Lab, who need lab? Scientists from mission reward are enough to assist Tygan with researching. Build resistance com a bit later, especially when the game gives you region contact as a scanning reward. Fully upgrade one before building another.Įxpand to other regions only when you know where you want to go (usually the shortest route to advent facility). Power relay is needed since you willrun out of power after building two facilities. On the other hand, you may want to raise squad size to 5 and gather more loot first. With injury taking extremely long to heal in XCOM 2, you need AWC to balance it out. Generally, you want to make sure you can field enough men in each mission. The scanning reward can drastically change the course of your game.
